

The vertical levels in Metal Slug 3 are also a lot more difficult to maneuver. The only problem is that the joystick area is a little small and it is possible to miss the joystick motion. The controls in Metal Slug 3 need to be precise because the game throws a lot of enemies at you at once. Jumping and shooting are no problem and it is even possible to jump and fire in the opposite direction.

The game is among the first that actually accurately aims weapons, and it is possible to fire in all eight directions. Metal Slug 3’s gameplay uses a virtual joystick and the three buttons to throw grenades, shoot your guns, and jump.

Metal Slug 3 does have some frame rate slowdown when there is a lot of animation onscreen however. Expect lots of bullets and effects flying across the screen. With additional options for aspect ratio and scanlines, Metal Slug 3 is like the original. The graphics are exactly like the original. Next to the main Arcade Mode, there is Combat School, a modified version where skills are tested.Īs a bonus, the PS2 port includes an art gallery with concept art, and a sound gallery with music, from Metal Slug 1 to 6.Visuals in Metal Slug 3 are 16-bit sprite-based action. In the Easy mode, the fifth and final level cannot be accessed, but instead of the pistol, the default weapon is the heavy machine gun with unlimited ammo. Two new difficulty levels have been added: Easy and Hard. When the meter maxes out, enemies drop coins. When enemies are killed at a fast rate, more points are received, and this is reflected by a meter at the bottom of the screen. An additional melee attack has been added, and the sliding technique from the previous game has been removed. Next to new drivable vehicles, there is also a new weapon, the Zantetsu Sword, a blade that neutralizes enemy firepower. The characters can now carry two power-ups at the same time, and choose to discard one, or give it to another player in the Co-op mode. The characters also vary by running speed, the defense abilities when driving vehicles, and the amount of ammo received. The four original heroes, Marco, Tarma, Fio and Eri, are joined by Ralf and Clark, of King of Fighters and Ikari Warriors fame, each with different attributes and a special ability. In this version however, all sides team up to combat a threat together. The storyline is reminiscent of Metal Slug 2, X, and 3, as it focuses on the Rebel-Martian alliance where the team, with the help of the Rebels, had to fight the Martians. The seventh main game in the series stays close to the fast-paced 2D side-scrolling shooting gameplay of the original, but with a few enhancements.
